﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace jogoLudumdare
{
    class Background
    {
        public Texture2D texture; //Textura do objeto.
        public Rectangle rectanglePicture; //Retângulo na tela in-game.

        //Dentro do construtor igualamos os parâmetros aos atributos que serão iniciados com o objeto.
        public Background(Texture2D texture, Rectangle rectanglePicture)
        {
            this.texture = texture;
            this.rectanglePicture = rectanglePicture;
        }
    }
}
